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 Lvl 1 Mage Spells (in construction)

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AuthorMessage
Gale Danareth
Leader of the Irith Knights
avatar

Male
Number of posts : 155
Age : 28
Registration date : 2007-11-21

Character sheet
Level: 8
HP:
96/96  (96/96)
MP:
48/48  (48/48)

PostSubject: Lvl 1 Mage Spells (in construction)   Fri Dec 07, 2007 2:58 pm

Level 1:

Spell Name
Element
Cast Time
Range
Duration
Description
MP Cost
Burning Hands
Fire
1 action
Medium
Instant
1d4/level damage (max 5d4)
Cause Fear
-
1 action
Close
1d4 rounds
Make creature flee for 1d4 rounds
Chill Touch
Cold
1 action
Touch
Instant
1d6 damage and -1 STR (temporary)
Daze
-
1 action
Close
1 round
Creature lose next action.
Disrupt Undead
-
1 action
Close
Instant
1d6 damage to undead.
Endure Elements
-
1 action
Self
4 round 1/level
Ignore 5 damage/round of one element.
Identify
-
8 hours
Touch
Instant
Identify one power of magic item.
Mage Armor
-
1 action
Self
3 rounds 1/level
4 to AC.
Magic Missile
-
1 action
Medium
Instant
1d4 1 damage ( 1 missile/2 level, max 5 missile).
Magic Weapon
-
1 action
Touch
1 combat
Weapon gains 1 on attack and damage.
Ray of Enfeeblement
-
1 action
Close
1 round/level
Reduces target's Strenght by 1d4 points.
Ray of Frost
Cold
1 action
Close
Instant
Deals 1d3 damage. (1d3=1d6/2, rounded up)
Shield
-
1 action
Self
2 round/level
Ranged attacks have 50% chance to miss and blocks Magic Missile.
Shocking Grasp
Electricity
1 action
Touch
Instant
1d8 1/level electric damage.
Sleep
-
1 action
Medium
1 round/level
Puts 2d4 levels of creatures to sleep.
True Strike
-
1 action
Self
Next attack
2 to next attack roll. (not damage)

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"I am the Leader of the Irith Knights. Our swords will bring back light to this world!"

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Lvl 1 Mage Spells (in construction)
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